Dark souls remastered character creation

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Resting at a bonfire remains a double edged sword, allowing you to recover health and spend the gathered souls of fallen foes to level up, but regenerating all those you've slain getting there.

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Enemies still relentlessly target you once they spot you, and launch surprise attacks as you turn new corners. Series adherents will be delighted to know that means it's every bit as tough as the 2011 release. All character classes and items from the original return, too, allowing for all the customisation options fans will expect. Otherwise, returning players will be able to jump right back in, with attacks, blocks and parries controlled with the trigger buttons, and items cycled through and used with the D-Pad and face buttons, respectively. A few minor modifications to controls on PS4 – such as making use of the left side of the touch pad to bring up a gesture menu, mainly used to aid in visual communication with other players when online – are the only evidence of tampering. Mechanically, the remaster plays almost exactly as you may remember it.